Guildless Wyvern
Just a testing Guild Boss
Bestiary 500 XP
VAELLUM is a browser RPG about the long road. Gather a guild, read a boss’s phases before it reads yours, and grind a ladder of gear that never quite stops mattering. Seven regions are open. The eighth is being drawn.
Free to play in the browser. No download, no subscription.
The world is drawn as an actual journey rather than a menu of levels. Each region opens at a level you have genuinely reached, carries its own roster, and hands you the materials the next one will ask for.
Sunlight filters through dancing wildflowers as a gentle breeze carries the scent of fresh grass and new possibilities.
Levels 1–10
Ancient trees tower overhead, their leaves rustling with secrets. Shadows linger longer here.
Levels 8–18
Crumbling stone structures tell stories of a civilization long gone. Will your journey be forgotten too?
Levels 15–25
Deep beneath the earth, crystals glow with their own lightÔÇöbeautiful and cold.
Levels 22–32
A desolate expanse where even the wind seems weary. Not all journeys lead to green pastures.
Levels 30–40
Mountains that pierce the clouds, where the sky shifts between day and night.
Levels 38–50
An endless white expanse where time seems to stand still. The edge of the known world.
Levels 48–60
lorem epseum
Levels 1–60
The Arcane Breach is a volatile, high-altitude crater where the fabric of reality thins to a breaking point. Jagged obsidian spikes pierce the ground, pulsing with erratic, purple-hued magical currents. Unlike the secluded sanctuaries of guild territories, this is an open, bleeding wound on the realm, a public arena where the strongest forces of the world converge to face an existential threat
Levels 60–60
Every monster carries its own affixes, its own drop table and its own opinion of you. Scroll the rail — the ones worth crossing a region for are at the far end.
Just a testing Guild Boss
Bestiary 500 XP
An ancient entity of pure disaster unleashed upon the realm. His violent storms tear through reality, testing the strength of all who dare challenge his aura.
Bestiary 1,000 XP
The Meadow Guardian Stag. It has watched this path for longer than the path has existed.
Bestiary 240 XP
The Ancient Treant. Roots deep into the old growth, waking only when the Woods are threatened.
Bestiary 560 XP
The Ruin Warden Golem. Built to guard one doorway, and never told the doorway fell down.
Bestiary 1,050 XP
The Crystal Sovereign Wyrm. Every surface in the cavern bends its light as it passes.
Bestiary 8,000 XP
The Ashfall Behemoth. It walks slowly and the ground behind it stays warm for days.
Bestiary 20,000 XP
The Duskwing Wyvern. Said to have come down with a falling star and stayed for the view.
Bestiary 60,000 XP
A sovereign crowned in black ice that has never melted. Time does not appear to reach it.
Bestiary 65,000 XP
A quick, skittish grazer with ridged horns. Its pelt is the most common hide in the Meadow.
Bestiary 16 XP
Every balance change and every fix that reaches the live realm gets an entry here. Where a change altered a fight, the note says so plainly.
World Bosses now fight on the same rules as everything else
Veldaris and every other world boss were running a second, private combat engine. They now share the guild-boss pipeline, so damage, statuses, ultimates and drops all behave the way they do everywhere else in the world.
Read the note
Pick a name, take the first region, and find out how far the ladder goes. It takes about four minutes to make an account.
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