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Vaellum

A grimoire is only half a promise.

VAELLUM is a browser RPG about the long road. Gather a guild, read a boss’s phases before it reads yours, and grind a ladder of gear that never quite stops mattering. Seven regions are open. The eighth is being drawn.

Free to play in the browser. No download, no subscription.

Seven regions, and the reason to walk them

The world is drawn as an actual journey rather than a menu of levels. Each region opens at a level you have genuinely reached, carries its own roster, and hands you the materials the next one will ask for.

Meadow of Beginnings

Meadow of Beginnings

Sunlight filters through dancing wildflowers as a gentle breeze carries the scent of fresh grass and new possibilities.

Levels 1–10
  • Whispering Woods

    Ancient trees tower overhead, their leaves rustling with secrets. Shadows linger longer here.

    Levels 8–18
  • Forgotten Ruins

    Crumbling stone structures tell stories of a civilization long gone. Will your journey be forgotten too?

    Levels 15–25
  • Crystalline Caverns

    Deep beneath the earth, crystals glow with their own lightÔÇöbeautiful and cold.

    Levels 22–32
  • Ashen Wastelands

    A desolate expanse where even the wind seems weary. Not all journeys lead to green pastures.

    Levels 30–40
  • Twilight Peaks

    Mountains that pierce the clouds, where the sky shifts between day and night.

    Levels 38–50
  • Eternal Snowfields

    An endless white expanse where time seems to stand still. The edge of the known world.

    Levels 48–60
  • Guild Boss Zone

    lorem epseum

    Levels 1–60
  • World Boss

    The Arcane Breach is a volatile, high-altitude crater where the fabric of reality thins to a breaking point. Jagged obsidian spikes pierce the ground, pulsing with erratic, purple-hued magical currents. Unlike the secluded sanctuaries of guild territories, this is an open, bleeding wound on the realm, a public arena where the strongest forces of the world converge to face an existential threat

    Levels 60–60

What is out there

Every monster carries its own affixes, its own drop table and its own opinion of you. Scroll the rail — the ones worth crossing a region for are at the far end.

Guildless Wyvern

Guildless Wyvern

Boss Lv 1–60

Just a testing Guild Boss

Bestiary 500 XP

Veldaris, the Storm Cataclysm

Veldaris, the Storm Cataclysm

Boss Lv 1–60

An ancient entity of pure disaster unleashed upon the realm. His violent storms tear through reality, testing the strength of all who dare challenge his aura.

Bestiary 1,000 XP

Meadow Guardian Stag

Meadow Guardian Stag

Boss Lv 9–12

The Meadow Guardian Stag. It has watched this path for longer than the path has existed.

Bestiary 240 XP

Ancient Treant

Ancient Treant

Boss Lv 17–21

The Ancient Treant. Roots deep into the old growth, waking only when the Woods are threatened.

Bestiary 560 XP

Ruin Warden Golem

Ruin Warden Golem

Boss Lv 24–28

The Ruin Warden Golem. Built to guard one doorway, and never told the doorway fell down.

Bestiary 1,050 XP

Crystal Sovereign Wyrm

Crystal Sovereign Wyrm

Boss Lv 31–35

The Crystal Sovereign Wyrm. Every surface in the cavern bends its light as it passes.

Bestiary 8,000 XP

Ashfall Behemoth

Ashfall Behemoth

Boss Lv 39–43

The Ashfall Behemoth. It walks slowly and the ground behind it stays warm for days.

Bestiary 20,000 XP

Duskwing Wyvern

Duskwing Wyvern

Boss Lv 49–53

The Duskwing Wyvern. Said to have come down with a falling star and stayed for the view.

Bestiary 60,000 XP

The Eternal Frost Sovereign

The Eternal Frost Sovereign

Boss Lv 58–62

A sovereign crowned in black ice that has never melted. Time does not appear to reach it.

Bestiary 65,000 XP

Horned Hare

Horned Hare

Common Lv 1–4

A quick, skittish grazer with ridged horns. Its pelt is the most common hide in the Meadow.

Bestiary 16 XP

Updates, patches and fixes

Every balance change and every fix that reaches the live realm gets an entry here. Where a change altered a fight, the note says so plainly.

Pinned Patch v1.4.0 29 September 2026 World Bosses now fight on the same rules as everything else Veldaris and every other world boss were running a second, private combat engine. They now share the guild-boss pipeline, so damage, statuses, ultimates and drops all behave the way they do everywhere else in the world. Read the note

Someone has to hold the line

Pick a name, take the first region, and find out how far the ladder goes. It takes about four minutes to make an account.

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